Figured some would get a kick out of this, these are the first ever sketches of V1's design process (and the first work I've done for Ultrakill) dated 12.06.2019. The whole "guns on wings" thing was tough to implement. You can see the pose that ended up on the game cover here too
(He was originally designed to be red/gold which later became the DT/enraged version & the team settled on the light blue he has right now for his default look). I was also responsible for making the ending of Act 1 piece:
It's been a week since Ultrakill launched so it should be ok to post concepts I did for Gabriel (modeled by @SamuelJB_23 voiced by @GetGianni ) He was probably the hardest to get right out of all the cast so far but I'm really happy with how he turned out!