The one good thing bout drawing everything in roughly 3/4ths perspective is that I can just take parts from one mech and mash them onto another one with minimal overpainting
He got da heelys. Over time, I've realized I have a preferred order of drawing mech parts. I usually save the head for last, since it usually has some nice little ornamental bit that goes at the very top like a cherry on top of a cake. Drawing mechs is like enjoying a cake.
Always draw your ideas. Even if you're low on time; a 30 second-15 minute doodle. On off days where you can't really come up with anything, you can always fall back on a folder full of little doodles to work off of. Your brain will be thankful. Some of my lil doodles:
Visualization is important, but sometimes I feel it's been romanticized in media. Not all designs are a result of a Shakespearean hallucination. Sometimes it's just a blob. You paint the blob, then you figure it out by observing the paint on the canvas and applying knowledge.
Dropping this random, old drawing to test the waters. This "rate limit" thing is super ambiguous. It's either a really complex metric that works in small time increments, or totally fabricated to cover for utter incompetence. It could go either way.
the fun thing about coral is that you can get really flippant with the color and texture combinations and focus entirely on form and silhouette. Cuz I mean who's gonna tell coral that it's the wrong color?